3dviz-pro-max

by viettranx · Codex Skill · ★ 139

About 3dviz-pro-max

Agent skill for creative 3D visualization: turn an idea into a Three.js/Blender scene worth exploring. Claude Code + Codex plugin, 223 recipes, 440 knowledge records, 22 proved kits, 37 runnable studies.

3dagent-skillblenderclaude-codecodexgltfthreejsvisualization

Quick Facts

Stars139
Forks25
LanguageJavaScript
CategoryCodex Skill
LicenseMIT
Quality Score42.8/100
Last Updated2026-09-11
Created2026-09-10
Platformsclaude-code, codex, node
Est. Tokens~4501k

Compatible Skills

These tools work well together with 3dviz-pro-max for enhanced workflows:

  • CozyClay — semantic(0.26)+complementary+rare_topics+same_lang+similar_pop+shared_platform (68%)
  • guizang-sports-skill — semantic(0.35)+complementary+rare_topics+same_lang+similar_pop+shared_platform (62%)
  • build-world — semantic(0.24)+complementary+rare_topics+same_lang+similar_pop+shared_platform (58%)
  • mcp-3D-printer-server — semantic(0.17)+complementary+rare_topics+same_lang+similar_pop+shared_platform (56%)
  • reimagine-it — semantic(0.15)+complementary+rare_topics+same_lang+similar_pop+shared_platform (55%)

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Frequently Asked Questions

What is 3dviz-pro-max?

3dviz-pro-max is Agent skill for creative 3D visualization: turn an idea into a Three.js/Blender scene worth exploring. Claude Code + Codex plugin, 223 recipes, 440 knowledge records, 22 proved kits, 37 runnable studi. It is categorized as a Codex Skill with 139 GitHub stars.

What programming language is 3dviz-pro-max written in?

3dviz-pro-max is primarily written in JavaScript. It covers topics such as 3d, agent-skill, blender.

How do I install or use 3dviz-pro-max?

You can find installation instructions and usage details in the 3dviz-pro-max GitHub repository at github.com/viettranx/3dviz-pro-max. The project has 139 stars and 25 forks, indicating an active community.

What license does 3dviz-pro-max use?

3dviz-pro-max is released under the MIT license, making it free to use and modify according to the license terms.

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