by gavogavogavo · Claude Skill · ★ 46
claude-sbox A Claude Code skill that teaches Claude to write idiomatic s&box code — C# components, Razor UI, physics, and networking — without falling back on Unity patterns. s&box is Facepunch's Source 2 game engine with a C# scripting layer. Its API, lifecycle, and networking model are nothing like Unity's, which means stock Claude hallucinates constantly: , in the Unity sense, , , — all wrong in s&box. This skill loads when you're writing s&box code and redirects Claude to the correct APIs, verified against the engine's exported schema.
| Stars | 46 |
| Forks | 5 |
| Language | JavaScript |
| Category | Claude Skill |
| License | MIT |
| Quality Score | 64.8001912025624/100 |
| Open Issues | 1 |
| Last Updated | 2026-06-23 |
| Created | 2026-04-14 |
| Platforms | claude-code, node |
| Est. Tokens | ~8k |
These tools work well together with claude-sbox for enhanced workflows:
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claude-sbox is Claude Code skill for s&box game development. Schema-verified API reference, 10 runnable examples, zero Unity hallucinations. It is categorized as a Claude Skill with 46 GitHub stars.
claude-sbox is primarily written in JavaScript. It covers topics such as claude-code, claude-skill, game-development.
You can find installation instructions and usage details in the claude-sbox GitHub repository at github.com/gavogavogavo/claude-sbox. The project has 46 stars and 5 forks, indicating an active community.
claude-sbox is released under the MIT license, making it free to use and modify according to the license terms.