Godot-MCP

by ee0pdt · MCP Server · ★ 603

About Godot-MCP

Godot MCP (Model Context Protocol) A comprehensive integration between Godot Engine and AI assistants using the Model Context Protocol (MCP). This plugin allows AI assistants to interact with your Godot projects, providing powerful capabilities for code assistance, scene manipulation, and project management.

claudegamedevgodotmcp

Quick Facts

Stars603
Forks65
LanguageGDScript
CategoryMCP Server
LicenseMIT
Quality Score73.8667386570475/100
Open Issues23
Last Updated2025-03-19
Created2025-02-27
Platformsclaude-code, mcp
Est. Tokens~467k

Compatible Skills

These tools work well together with Godot-MCP for enhanced workflows:

  • gdai-mcp-plugin-godot — semantic(0.62)+rare_topics+same_lang+similar_pop+shared_platform (56%)
  • godot-mcp-pro — semantic(0.59)+rare_topics+same_lang+shared_platform (50%)
  • godot-mcp — semantic(0.47)+same_lang+similar_pop+shared_platform (47%)
  • lazy-bird — semantic(0.16)+complementary+rare_topics+similar_pop+shared_platform (45%)

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Frequently Asked Questions

What is Godot-MCP?

Godot-MCP is An MCP for Godot that lets you create and edit games in the Godot game engine with tools like Claude. It is categorized as a MCP Server with 603 GitHub stars.

What programming language is Godot-MCP written in?

Godot-MCP is primarily written in GDScript. It covers topics such as claude, gamedev, godot.

How do I install or use Godot-MCP?

You can find installation instructions and usage details in the Godot-MCP GitHub repository at github.com/ee0pdt/Godot-MCP. The project has 603 stars and 65 forks, indicating an active community.

What license does Godot-MCP use?

Godot-MCP is released under the MIT license, making it free to use and modify according to the license terms.

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